Despite the fact that many people think that it is not the most convenient way to play shooting games on mobile devices, the unbroken success of PUBG and Fortnite refutes us again and again. No wonder Activision is also on top of the wave with the mobile version of Call of Duty. The game achieved nearly 150 million downloads in the first month, roughly pushing down the two big guns, Fortnite and PUBG. The former produced 35 million downloads in the first month and the latter 60.7 million. However, we can’t talk about a record, as it is still held by Pokemon Go from 2016 onwards.
Call of Duty: Mobile can also be considered a kind of All-Stars game, as it cleverly mixes the characters, game modes and locations of the previous parts of the series so that no matter how long we have known the series, it should be familiar. There are several game modes to choose from, some of which are of course only available after a certain level so that by then you can get into the game enough and not die after two steps. In Deathmatch, Team Deathmatch, Search & Destroy modes, and in the 100-person Battle Royale, we can test our skills with all sorts of vehicles along the well-known Nuketown, Crash, Hijacked, Crossfire and other well-known tracks.
As you can see on our social media channels YouTube, Facebook and Instagram (RainCe Barkingfield), I have played an almost 30 mins-long match in Battle Royale mode. I’ve chosen the ‘Mechanic’ class, one of the support figures of the Call of Duty commando. His special abilities are to call down an Electro-Magnetic Pulse Drone that can harass and interfere with enemies, grants augmented sight across the whole party to protect the team from surprise enemy attacks. The Mechanic plays a vital role in battle tactics and map navigation, with being able to spot an idle helicopter or a speeding ATV that can help add information to the split-second decision-making process during battle.
Call of Duty’s loading time is pumped up with a short deathmatch scene, in which you can test your skills before going to war. After a short waiting time, our team entered a chopper and flew to the target zone. All four of us jumped out safely and landed on the top of the target building. After picking up supplies, the team yet again flew by helicopter – this time piloted by me. After our not-too-safe landing, we immediately started to look out for the enemy, who – as we were told – was located in the nearby town. We eliminated quite a few hostiles on highly variable terrain. We fought them in-town, on the outskirts and the surrounding desert-like hills. My task in the team was to keep them supported with my drone and keep my teammates equipped.
If you want to know more about the game and how our team’s story went on – check out the video on the RainCe Barkingfield social media channels (YouTube, Facebook and Instagram)!